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There are four characters you can choose in MapleStory: Warrior, Magician, Bowman and Thief. This time we present guide Magician. Read the following information, I think are useful.

Beginner stat point

Main Stat magician is int. This stat increases magic damage and defense. It also increases the amount of PM will by level up. You spend most of your stat points here. LUK is the secondary stat. It addresses the availability and decreases the amount of EXP you lose when you die.
No matter what your INT and LUK are as long as you rolled at least STR and DEX as five years or less. If you do not get the statistics you want, click the given bit red next to your character in character creation. Now, how to spend their points of statistics on levels is pretty easy to understand. First you to see that your LUK is 13 at level 10. Do not do 13 at any time before or after level 10. Then you can spend all stat points in LUK, but I knew all others go to INT. This allows you to use most of the teams (maybe not all at level requirements), and from INT gives more MP, the MP levels will be very high after a few levels. If you feel you are taking to much damage, or simply do not like their armor to go ahead and spend a few stat points in LUK at other levels of 15,20, etc (not restarted)

Leveling Tips

LVL 1-8: Here you should still be in Maple Island the first island. Estancia in the areas of early years of the island and fight green and blue snails. Once you're on the move lvl 8 in Victoria Island, in the form of Southern Victoria Perry.

LVL 8-13: Start fighting in the western part of the training on a screen of heresy is the town of Bowman. You want to stay downstairs in the area and fight against the snails you see. Bolt uses energy as often as possible and run out of MP support in the key on both sides of the screen and recover.

LVL 13-18: Time to move to an apartment in the area of training. This floor is covered with green Limos. These are about 6 damage to you if you have not bought all the armor. These give 10 exp a pop to go buy things very quickly.

LVL 18-20: Either stay in the loam soil to a level or two up to the plant or fungus Orange. The orange fungus will give 15 EXP per kill, but you have to take about 3 shots to kill those who are not now a lot of MP, but it takes time
LVL 21-30: the fungus Horny tree. These guys will give you more than .10% for the following levels. Fighting these guys all the way to level 30

LVL 25-31 Are the PQ if you want too. Magicians are the most useful character in the PQ and will be accepted in parts easier. If you do not want to wait Then go to the PQ level Horny Mushrooms.

LVL 31-40: level either boars or fire boars there are plenty of places near the Rock area, as burning or land of wild boars.

Skills

A Skills) Liabilities
Improving MP Recovery:
– Requirements: none
– Master Level: 16
– Description: With this ability you will be able to recover even more MP every 10 seconds. MP recovery also depends on level magician. Each skill point here increases the amount of MP

Improving Max MP Increase:
– Requirements: Improving MP Recovery 5
– Level Master: 10
– Description: This ability will increase the amount of MP you get per level up. The more points you put in the ability of more MP. Moreover, if this ability has points in it if you decide to put a stat point in MP then the increase would be normal.

B) defensive skills
Magic Guard:
– Prerequisites: None
– Master Level: 20
– Description: Temporarily replaces damage with MP to HP. If no MP HP has a Full beat.

Magic Armor:
– Requirements: 3 Magic Guard
– Master Level: 20
– Description: Temporarily increases the weapon defense of magician

C) offensive spells
Beam energy:
– Prerequisites: None
– Master Level: 20
– Description: Use MP to fire a beam of magic at an enemy. Mana cost doubles at level 11

Magic Claw:
– Requirements: Energy Bolt 1
– Master Level: 20
– Description: Use MP to attack the enemy twice with magic claw. The mana cost doubles at level 11

D) detail SP
Lvl 8 to 1 SP into MP Recovery
Lvl 9-3 SP into MP Recovery
Lvl 10-1 SP into MP Recovery, 2 SP into MP Increase
Lvl 11-3 SP into MP Increase
Lvl 12-3 SP into MP Increase
Lvl 13-2 SP into MP Increase (Maxed) 1 SP into MP Recovery
Niv 14.3 MP SP Recovery
Lvl 15-3 SP into MP Recovery
Lvl 16-3 SP into MP Recovery
Lvl 17-1 SP into MP Recovery (Maxed), 1 SP into Energy Bolt, 1 SP in Magic Claw
Niv SP in Magic Claw 18.3
Lvl 19-3 SP into Magic Claw
Lvl 20-3 SP into Magic Claw
Lvl 21 – Save SP (Due to Magic Claw doubles mp after LVL 10)
Lvl 22 – Save SP
Niv SP in Magic Claw 23.9
Lvl 24-1 SP in Magic Claw (Maxed), 2 SP into Magic Guard
Lvl 25-3 SP into Magic Guard
Lvl 26 to 3 SP into Magic Guard
Lvl 27-3 SP into Magic Guard
Lvl 28-3 SP into Magic Guard
Lvl 29-3 SP into Magic Guard
Lvl 30-3 SP into Magic Guard (Maxed)

Links Products: Guide Maplestory Mesos Maplestory Maplestory Maplestory Powerleveling Account

About the Author:

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Article Source: ArticlesBase.comMagician Guide of Maplestory

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